Top Designers in Chicago, IL

I gave Darren my ideas for revamping our website and he did an outstanding job of delivering just the image I wanted. He had to put up with my lack of computer terminology and made us very happy. A...Read More…
It's great to see you in our circle, welcome! If we may ever be of assistance to you, please feel free to contact us. Best wishes to your business!Read More…
You're time is important. Iron & Wire understands this.Read More…
We wish you all of the best of luck and success in all of your future business endeavors :)Read More…
3d Rendering, Animation, and Graphics since 1998.Read More…
Creating one of a kind, impressive and imaginative artwork for the past 15 years. Able to provide stylized portraiture, designs, illustrations, decorations, cartoons, logos, advertising, whatever y...Read More…
Traditional to Euro-Style Frameless Cabinetry, Over 25 Years Experience, Laminate & Granite, Endless Door Styles & Finishes, Countertops Solid Surface, Ultracraft, Trim, Tile & Flooring...Read More…
Chicago area Illinois licensed Architectural Design Firm focusing on residential projects. From custom homes to additions and renovations, the objective is an architectural solution reflective of y...Read More…
I called the Rhino Group for help building my company's website. They were very friendly and professional. They were able to build us a quality website and stay within our budget. I would recommend...Read More…
Graphic Design and Full Color Printing ServicesRead More…
Thank you for the Connection to Marquis Collection Sculptures. Please see Fine Gifts and Home Furnishings @ MarquisCollection.comRead More…
At Witt's End Design offers great decorating, staging and redesign services. They provide good solutions to a home to bring it up to date or just make it more inviting. They know how to arrange fur...Read More…
We are very happy to have you in our network. The ethnic diversity that your business has is very amazing. We hope you habve a great 2013 !Read More…

Recent Reviews View all

Website Design & Web Developer Chicago

5.0

By corey cade

My experience with Digital Marketing has been fantastic. I have worked with many web design companies and they are by far the most skilled and professional I have encountered. I found this company to be perfect and great. There was no issue doing business with them. ...read more

Website Design & Web Developer Chicago

5.0

By andre wsidney

Digital Marketing did a great job developing our website. We got many compliments on our website. It was very attractive and well organized. Thanks a lot! ...read more

Web299

5.0

By mildapp

Thanks for rebuilding my website such an amazing. ...read more

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Argue with Your Customers

In companies’ never ending quest to “Build something people want”, Paul Graham advises: 'Startups are better off talking to users than x, for almost all values of x.' That may sound obvious, even easy. But it’s often incredibly difficult to pull off. I remember doing a series of customer interviews a few years ago. These weren’t just casual interviews. We were heavily invested. We paid our customers to be there. Multiple stakeholders carved out an entire week of time listening to user feedback about our product and our brand. The opportunity cost was high. Our first conversation went like this: Us: Why did you choose to buy our product? User: I liked it over your competition.  Us: Great. What was better about us? User: I don’t know. I just liked it. Ugh. If we have a week of conversations like this, we’ll end up with nothing. So what can we do about it? Where did the term “brainstorming” come from? In 1942, Alex Faickney Osborn, one of the founding executives of the distinguished advertising agency BBDO, began publishing a series of books in which he outlined methods of creativity he and his team used at BBDO. In the book, “How to Think Up”, he repurposed the term brainstorming to describe a group effort to come up with creative ideas. Osborn’s “Brainstorming” methodology had 2 main tenants: Come up with as many ideas as possible. Defer judgement. Osborn argued that being critical of ideas during brainstorming hinders creativity. Since the point of brainstorming is to stimulate more idea generation, criticism was banned in a session. And since then, brainstorming has become a household name. Who here hasn’t been in some kind of group meeting where you’ve “brainstormed” a solution to something? But, what most people don’t realize about these “laws of brainstorming”: Osborn made it all up. That’s a little harsh. I don’t think Osborn ever made a claim that the principles behind brainstorming were laws derived from deep, thorough scientific research. So it’s interesting to actually do some deep, thorough, scientific research on “brainstorming”. Was Osborn right about how to get groups of people to be their most creative? That’s what Dr. Charlan Nemeth, a professor of Psychology at Berkeley University, has spent a career studying. In one of her experiments, she gave two different groups direction to come up with ideas to solve a traffic congestion problem. The control group was told: “come up with as many good solutions as you can to the problem.” The second group however was additionally given some typical brainstorming instructions: “Come up with many solutions. Freewheeling is welcome; don’t be afraid to say anything that comes to mind.” This second group was then given one of Osborn’s famous principles: You should NOT criticize anyone else’s ideas.” As Osborn would have predicted, the “brainstorming” group told to not criticize each other generated more ideas than the control group. Ah, then, there was a third group in this experiment. The third group was also given additional brainstorming instruction, but this time they were told: most studies suggest that you SHOULD debate and even criticize each other’s ideas. This third group, the Debate group, did even better than the brainstorming group. It turns out, healthy debate is actually good for getting people to come up with quantitatively more ideas. But is debate good for just more ideas? Dr. Nemeth did another study in which she gathered participants and primed them with a color. Her priming slides were blue. Except in one group Dr. Nemeth manipulated how the blue slides were presented and told participants that some people actually thought the slides were green. Then the groups were asked to come up with word associations with the colors “blue” or “green”. The people who were given this minority dissident viewpoint gave demonstrably more creative word associations. Given even a small amount of dissent or friction related to what you believe to already be true makes you significantly more creative. Going back to those user interviews we were doing, we weren’t getting very good feedback. So what our interviewer did was add some dissent. User: I don’t know. I just liked it. Us: I don’t believe it. I don’t believe you even needed to even buy us. It sounds like you could have just used your previous solution and saved money and hassle. My mouth dropped. Our interviewer was now in a debate with our customer. We’re now even calling into question why our product even exists. Will this customer turn around and just admit “You know what, you’re right. We don’t really need your product.” But that’s not what happened. Instead our customer became much more articulate about the problems she had with our competition and why she had a preference for us. When our interviews became less about acquiescing to our customers and more of an interrogation where we debated our customers feedback and ideas, the conversations become incredibly fruitful and enlightening. I see this same method of debate in play in our customer conversations here at Rockstar. When we get on a phone call, and a potential customer asks for X, Y, and Z. There’s a natural inclination to just say yes. Saying yes, means we can get to sign that contract sooner. Checks get cut sooner. But we don’t just say “yes.” Before anything gets signed, we actually participate in some good natured debate with our customers about what they want built. We’ll interrogate why X and Y are important. What assumptions have been made? What assumptions haven’t been tested yet? Can we do something other than X and Y that are easier, cheaper, and quicker to build before we get to X and Y? Can we skip doing Z altogether? Asking all these questions results in risk for us. It gives our customers more time to chat with competitors. It elongates the time until checks are cut. And it often results in projects that are smaller and cheaper than a client had originally budgeted for. That’s not how agencies typically like to make money :) But from years of doing this, we know our best work comes from challenging our customers assumptions to better articulate what they need. And the result is better projects that meet and often exceed expectations because they have our customers’ most creative thinking behind them. P.S. If you need any help building software, give us a shout. I’m sure we can help. Originally published at www.rockstarcoders.com on September 11, 2018 ...read more

By Rockstar Coders September 24, 2018

SITE IT NOW - Website & Marketing Solutions

SITE IT NOW is a venture that believes in delivering value to businesses with innovative technology solutions, marketing solutions, mobile and web development. ...read more

By SITE IT NOW July 10, 2018

How TO Buy Unity 3d Source Codes and Optimizing

Unity3D provides industry standard platform to make games. It is developed in Mono and scripted in C#. It exports too many systems like Windows, OSX, iOS, Linux, Android, Playstation, Xbox and web. You will see open source library integrating Unity and Clojure. It will improve development of game by bringing lips styled coding, DSLs to Unity’s workflow and optimizing macros like logic programming and rewind able game. First of all, it is possible toBuy Unity3D Source code’s license. How to Buy Unity3D source code and rendering problems? Graphics in Unity 3D and interaction stack opens-up considerable power to all programmers. Optimized 3D graphics, integration and physics simulations with hardware like the kinect are examples of what is available to functional programmers and developers. Extensive community and collections of pre-packaged assets will made games in practical way in initial stage. New possibilities are also afforded by integration with procedural lisp. You can see demos.     Unity3D is one of promising and rapidly developing game engine till dare, now and then, a developer uploads components and libraries to official repository, many of which is not available in an open source games. Unity 3D developers and programmers allow us to dissect some of libraries, components and demos used in project. Here we will explore bugs and types of components with help of analyzer. As compare to other choices unity 3D can build for deployment. User can easily download it, just to see the compatibility. Unity3D may compile into J-Script and no plugin needed. You can add more levels just re-compile and place old files with new files on a server. No more downloaded is required at client side. Scripting references are all about main guidelines like methods used in class’s functions, everything related to Jscript. You can see references related to this topic.  We suggest a clean system without apps plugins installed and find two examples of games made with engines. Then you will see the experience. Browser compatibility is compulsory. You will also find variety of source code that you can buy easily. You must consider license to buy source code.  You will also learn here what actually happens behind the scene when Unity3D renders a frame and what types of problems occurs. How to fix these problems? It is important to read and know all factors related to game. CPU gathers information and creates package. It also sends commands and handles all changes. There are different problems happens like inefficient pipeline. Three threads are created in Unity3d game, main thread, render thread and worker thread. If you are interested to know about game engine that you should know about its framework that facilitates the types of activates and task that need to be done when writing any game. Thus, what type of tasks you need to manage? You will show images as per game terminology. A game engine will help you. Unity 3D game programmers need to have an extra knowledge of science that must be accessed in process. If you are hiring developers then make sure they should have expertise on android, iOS, Java, Ruby, Phython, HTML-5, CSS3, PHP etc. In hsort, Unity 3d platform is perfect to start your work. Hope this information will be helpful for you.  ...read more

By AppnGameReskin September 24, 2017

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